How to Upload Model Mod on Uebs

Today we are talking to the modding team CND Modworks, aka DAZAssassin100 and Claymaver2000. CND Modworks are the authors of many of the most popular Star Wars Battlefront 2 mods including live-action Ahsoka, Medieval Darth Vader, and more.

Thank you for taking the fourth dimension to speak with us guys. Could you showtime the states off past telling us a bit nigh yourselves?

Claymaver2000: My proper noun is Dirt and I make mods for EA's Battlefront II and aid WoofWoofWolffe and Cinematic Captures as a part of the Wolffe Production Team.

DAZassassin100: Hello my name is DAZ and I'grand the 2nd half of CND Modworks! I am also a part of the WoofWoofWolffe product squad where we assist to create Star Wars CG animated shorts and I'chiliad a current pupil at the New York School Of Visual Arts!

How did you get into modding, and why Battlefront 2?

 Claymaver2000: I originally got the game and played it for a while, merely I didn't really put any hours into it until the screen wrangler came out. Playing separate-screen with my brothers was most of my playtime. Not long later on I found the one-time tutorials on the Nexus forum on heaping and texture importing. After learning that stuff I found my way to the Battlefront modding server (BFM). The main reason I started modding the game was to make skins for me and my brothers to utilise.

DAZassassin100: I've always been a big Star Wars fan, and I started watching weekly mod videos on YouTube. At that point, I had but been dabbling in 3D but through an old modding discord server I learned to mod the game, grew my 3D skills, and met my modding partner Dirt.

Are there any other games you play or are interested in?

 Claymaver2000: At the moment I am playing through The Outer Worlds. I have looked into modding Jedi Fallen Order just I have never published annihilation to Nexus from what I've made, purely considering it was early ports of my WIP mods for Battlefront Two.

DAZassassin100: I recently enjoyed the new FNAF Security Breach game. I accept some interest in learning how to mod games through Unreal now and then I will probably use Security Breach every bit a jumping-off bespeak to learn.

Tell usa about the team CNDmodworks and how it came about.

 Claymaver2000: DAZ and I started working together in February of 2020. It started with me originally asking him on Discord if he could teach me to rig models in blender so I didn't have to rely on others to do so. Funnily enough, it ended up being me and DAZ having a workflow of, DAZ would rig the model, and I would import it since, at the time, the only way to import models was with the Frosty alpha via Gmans Patreon.

DAZassassin100: When I first began modding I was working off of an old 2010 mac laptop. I couldn't even run Battlefront on it, simply blender and Photoshop. That's where my relationship with Clay starting time began. I needed someone'due south help to get models imported into the game. After he reached out to me we realized we worked together really well so nosotros idea of the thought of releasing our mods nether the joint banner of CND Modworks (Clay and DAZ). Over time Dirt helped me build my very first PC then we just skyrocketed our productivity from at that place, all the while growing our skills every bit 3D artists and making long-time friends and collaborators like NoTengoTortuga and Zenger forth the style.

The game itself seems to be fading but the Battlefront 2 modding community is still going strong. Why exercise you call back this is the instance?

 Claymaver2000: People notwithstanding enjoy the game, and making mods/playing with them is a style of refreshing the game and having a better or completely unlike experience to what DICE has made.

DAZassassin100: I retrieve as long every bit there is new Star Wars content releasing and a lack of new Star Wars games to meet the demand, and then mods volition go on to fill that void. You tin find tons of articles of what Battlefront II could take been, cut content, and cut heroes merely with mods that content can be fully realized, I was really surprised to see Battlefront Ii rank around number xv on the most actively modded games on nexus. There was a time in which I released as many as ane to 2 mods a week for a few months at that place. When doing so I thought to myself what kind of content would be rolling out for the game if it was still being supported as a live service, so nosotros did things like vacation-themed mods, or anything new and relevant that was existence shown off in the Mandalorian or Bad Batch series.

Nosotros accept seen a recent surge of Private-Match themed mods. Where practise you think Battlefront Two modding will get from hither?

 Claymaver2000: I am honestly not sure, I don't tend to play the game that much anymore. I'k fairly certain afterwards a few months information technology will most likely return to the state it was in a few weeks dorsum.

DAZassassin100: I would dear to see a surge in custom game modes. Possibly some modded private Heroes VS Villains, along with more new maps, or even the render of archetype battlefront classes and abilities to be played in custom matches to get that classic battlefront styled gameplay with updated visuals. That is where I see the future of Battlefront 2 modding continue.

Exercise you have anything exciting planned or currently in evolution? I was hoping to brand some of Jake Bartok's art into mods myself but you beat me to information technology!

 Claymaver2000: Currently I am working on a BOBF Boba Fett as a committee and have a few personal projects I'chiliad working on hither and there.

DAZassassin100: I accept a few mods on the back burner. Currently looking frontwards to the release of Jake Bartok'south Medieval Qui Gon to replace Rey/Anakin, New Ahsoka Skins for CND Modwork's Ahsoka, New Update for Boba Fett 1313, then much more and so if you follow our Instagram yous tin go an early await at everything we take in progress!

What communication would you lot give to people wanting to mod their game? I know from experience how complicated Battlefront 2 modding can exist.

 Claymaver2000: Larn the interface and try to do some things yourself. I cannot stress this plenty. So many people come up to me or others I know and I give them instructions, they have no thought where annihilation is then you literally have to tell them exactly what to practice step by pace.

DAZassassin100: Battlefront II modding can be circuitous and intimidating at first but information technology'south all almost trial and error, I still find myself fighting Frosty to this twenty-four hour period. There's a ton of helpful tutorials out there to get you started I'd suggest watching them all and leaning on the customs for troubleshooting at that place are a lot of very generous and helpful people out there willing to give assistance if you show genuine interest in learning.

Thank yous for answering all our questions. Are in that location any final things you want to say to the customs?

Thank you for all the support from everyone in the community. Nosotros know we haven't been as agile as of recent but we still capeesh it.


A big cheers to DAZ and Dirt from CND Modworks for taking the fourth dimension to talk to us! If there'southward an author or mod project y'all'd like to know more than about, send your suggestions to Happybara.

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Source: https://www.nexusmods.com/uebs/news/14633

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